eurogamer | Remember when Snow Crash author Neal Stephenson raised over $526K on Kickstarter to make a motion-controller-based sword-fighting game called Clang? And remember when that project was put on hold indefinitely
after Stephenson's company, Subutai Corporation, ran out of money and
couldn't find a publisher to fund it further? Well now the worst has
come to pass: Clang is cancelled.
The reason is quite simple: that additional funding never came.
"Members of the team made large personal contributions of time and money
to the project before, during, and after the Kickstarter phase. Some
members, when all is said and done, absorbed significant financial
losses. I am one of them; that has been my way of taking responsibility
for this," Stephenson said in a Kickstarter post entitled Final Update.
"The team had considerable incentives - emotional and financial -
to see Clang move on to the next round of funding. They showed intense
dedication and dogged focus that I think most of our backers would find
moving if the whole story were told. I will forever be grateful to them.
In the end, however, additional fundraising efforts failed and forced
the team to cut their losses and disband in search of steady work."
Stephenson admitted that much of the fault laid with him, as he
focused too much on the wrong things. "I probably focused too much on
historical accuracy and not enough on making it sufficiently fun to
attract additional investment," the renowned sci-fi author lamented.
He also said that the project kept changing shape as new ideas were
introduced during development. "As all this was happening, new ideas
and opportunities presented themselves. These reflect a lot of
experience that was gained and connections to the industry that were
made during that project," he said. "Although these ideas and
opportunities may ultimately wind up in some of the same places we
wanted to take Clang, they will do so in non-obvious ways, by starting
from a clean sheet of paper in each case, building new teams, and
pursuing projects that in some cases have no obvious connection to
historical swordfighting.
"I have delayed talking publicly about these projects for a long
time because I kept thinking that at least one of them would reach a
point where I could describe it in something other than generalities. I
apologize for that delay. But now a year has passed since the last
update and I've decided that it's cleaner and simpler to cut the cord,
and announce the termination of Clang."
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