timtyler | The entertainment industry wastes billions of dollars a year on films, games, pornography and escapism.
As such it is like a cancerous growth on humanity, sapping our collective resources and strength.
These funds typically do not produce anything worthwhile. They do not feed anyone. No housing or shelter is provided. The world does not wind up better irrigated as a result. No more useful elements or minerals come into circulation. Scientific knowledge is not advanced.
It is not just the funds that are wasted. Precious natural resources are needlessly depleted as well. Human time and effort - which could usefully be spent in other areas - are also used up. Both the consumers and the producers are affected.
All that is produced as a result of all this expenditure is entertainment.
What is entertainment?
Entertainment is a type of stimulation designed to trigger a drug-like states of euphoria.
Upon receipt of certain kinds of sensory input, the human brain produces drug-like compounds associated with positive behavioural reinforcement.
Various types of entertainment cause different types of stimulation. Comedy activates the nucleus accumbens - a brain area which is known to be involved in the rewarding feelings that follow monetary gain or the use of some addictive drugs. The shock-relief cycle horror movies repeatedly put the viewer through works as another type of drug-based conditioning - based on endorphins. Action adventure games are fuelled on adrenaline. Pornography works on the brain's sexual reward centres - and so on.
The result of all this drug-related stimulation is a high level of fantasy addiction in the population.
Addicts tend to become couch potatoes, often with various other associated pathologies: eye strain, back problems, malnutrition, RSI - and so on.
Some exposure to story telling and fantasies may be beneficial - since it allows humans to gain exposure to the experiences of others quickly and in relative safety. This explains why humans are attracted to this sort of thing in the first place. However, today's fanatsies often tend to go beyond what is healthy and beneficial. They typically represent a super-stimulus, in order to encourage an rapid response and subsequent addiction.
We see the same thing with sugars. Some sugars is useful - so humans are genetically programmed to eat them. However, in the modern environment, food is plentiful, and there is a huge food marketing industry - and the result is an obesity epidemic. This wastes billions of dollars in unwanted food production and healthcare bills, and is a complete and unmitigated managerial disaster.
Similarly some exposure fantasies is beneficial. It is when there is a whole marketing industry pumping consumers to consume fantasies at the maximum possible rate - in order to satisfy its own selfish goals - that problems with over-production and over-consumption arise.
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