PNAS | Most technologies are made
from steel, concrete, chemicals, and plastics, which degrade over time
and can produce harmful ecological and health side effects. It would
thus be useful to build technologies using self-renewing and
biocompatible materials, of which the ideal candidates are living
systems themselves. Thus, we here present a method that designs
completely biological machines from the ground up: computers
automatically design new machines in simulation, and the best designs
are then built by combining together different biological tissues. This
suggests others may use this approach to design a variety of living
machines to safely deliver drugs inside the human body, help with
environmental remediation, or further broaden our understanding of the
diverse forms and functions life may adopt.
ABSTRACT
ABSTRACT
Living
systems are more robust, diverse, complex, and supportive of human life
than any technology yet created. However, our ability to create novel
lifeforms is currently limited to varying existing organisms or
bioengineering organoids in vitro. Here we show a scalable pipeline for
creating functional novel lifeforms: AI methods automatically design
diverse candidate lifeforms in silico to perform some desired function,
and transferable designs are then created using a cell-based
construction toolkit to realize living systems with the predicted
behaviors. Although some steps in this pipeline still require manual
intervention, complete automation in future would pave the way to
designing and deploying unique, bespoke living systems for a wide range
of functions.
Most modern technologies are constructed
from synthetic rather than living materials because the former have
proved easier to design, manufacture, and maintain; living systems
exhibit robustness of structure and function and thus tend to resist
adopting the new behaviors imposed on them. However, if living systems
could be continuously and rapidly designed ab initio and deployed to
serve novel functions, their innate ability to resist entropy might
enable them to far surpass the useful lifetimes of our strongest yet
static technologies. As examples of this resistance, embryonic
development and regeneration reveal remarkable plasticity, enabling
cells or whole organ systems to self-organize adaptive functionality
despite drastic deformation (1, 2).
Exploiting the computational capacity of cells to function in novel
configurations suggests the possibility of creating synthetic morphology
that achieves complex novel anatomies via the benefits of both
emergence and guided self-assembly (3).
Currently,
there are several methods underway to design and build bespoke living
systems. Single-cell organisms have been modified by refactored genomes,
but such methods are not yet scalable to rational control of
multicellular shape or behavior (4).
Synthetic organoids can be made by exposing cells to specific culture
conditions but very limited control is available over their structure
(and thus function) because the outcome is largely emergent and not
under the experimenter’s control (5). Conversely, bioengineering efforts with 3D scaffolds provide improved control (6⇓–8),
but the inability to predict behavioral impacts of arbitrary biological
construction has restricted assembly to biological machines that
resemble existing organisms, rather than discovering novel forms through
automatic design.
Meanwhile, advances in computational search and 3D printing
have yielded scalable methods for designing and training machines in
silico (9, 10) and then manufacturing physical instances of them (11⇓–13). Most of these approaches employ an evolutionary search method (14)
that, unlike learning methods, enables the design of the machine’s
physical structure along with its behavior. These evolutionary design
methods continually generate diverse solutions to a given problem, which
proves useful as some designs can be instantiated physically better
than others. Moreover, they are agnostic to the kind of artifact being
designed and the function it should provide: the same evolutionary
algorithm can be reconfigured to design drugs (15), autonomous machines (11, 13), metamaterials (16), or architecture (17).
Here,
we demonstrate a scalable approach for designing living systems in
silico using an evolutionary algorithm, and we show how the evolved
designs can be rapidly manufactured using a cell-based construction
toolkit. The approach is organized as a linear pipeline that takes as
input a description of the biological building blocks to be used and the
desired behavior the manufactured system should exhibit (Fig. 1).
The pipeline continuously outputs performant living systems that embody
that behavior in different ways. The resulting living systems are novel
aggregates of cells that yield novel functions: above the cellular
level, they bear little resemblance to existing organs or organisms.
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