NYTimes | Since
its release seven years ago, Minecraft has become a global sensation,
captivating a generation of children. There are over 100 million
registered players, and it’s now the third-best-selling video game in
history, after Tetris and Wii Sports. In 2014, Microsoft bought
Minecraft — and Mojang, the Swedish game studio behind it — for $2.5
billion.
There
have been blockbuster games before, of course. But as Jordan’s
experience suggests — and as parents peering over their children’s
shoulders sense — Minecraft is a different sort of phenomenon.
For one thing, it doesn’t really feel like a game.
It’s more like a destination, a technical tool, a cultural scene, or
all three put together: a place where kids engineer complex machines,
shoot videos of their escapades that they post on YouTube, make art and
set up servers, online versions of the game where they can hang out with
friends. It’s a world of trial and error and constant discovery,
stuffed with byzantine secrets, obscure text commands and hidden
recipes. And it runs completely counter to most modern computing trends.
Where companies like Apple and Microsoft and Google want our computers
to be easy to manipulate — designing point-and-click interfaces under
the assumption that it’s best to conceal from the average user how the
computer works — Minecraft encourages kids to get under the hood, break
things, fix them and turn mooshrooms into random-number generators. It
invites them to tinker.
In
this way, Minecraft culture is a throwback to the heady early days of
the digital age. In the late ’70s and ’80s, the arrival of personal
computers like the Commodore 64 gave rise to the first generation of
kids fluent in computation. They learned to program in Basic, to write
software that they swapped excitedly with their peers. It was a playful
renaissance that eerily parallels the embrace of Minecraft by today’s
youth. As Ian Bogost, a game designer and professor of media studies at
Georgia Tech, puts it, Minecraft may well be this generation’s personal
computer.
At
a time when even the president is urging kids to learn to code,
Minecraft has become a stealth gateway to the fundamentals, and the
pleasures, of computer science. Those kids of the ’70s and ’80s grew up
to become the architects of our modern digital world, with all its
allures and perils. What will the Minecraft generation become?
“Children,” the social
critic Walter Benjamin wrote in 1924, “are particularly fond of
haunting any site where things are being visibly worked on. They are
irresistibly drawn by the detritus generated by building, gardening,
housework, tailoring or carpentry.”
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