Tuesday, May 29, 2012

video games and porn...,

CNN | Is the overuse of video games and pervasiveness of online porn causing the demise of guys?

Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz.

Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz.

Video game and porn addictions are different. They are "arousal addictions," where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

Stories about this degeneration are rampant: In 2005, Seungseob Lee, a South Korean man, went into cardiac arrest after playing "StarCraft" for nearly 50 continuous hours. In 2009, MTV's "True Life" highlighted the story of a man named Adam whose wife kicked him out of their home -- they have four kids together -- because he couldn't stop watching porn.

Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year and then "Call of Duty" for 16 hours a day.

Research into this area goes back a half-century.

In 1954, researchers Peter Milner and James Olds discovered the pleasure center of the brain. In their experiments, an electrical current was sent to the limbic system of a rat's brain whenever it moved to a certain area of its cage. The limbic sytem is a portion of the brain that controls things like emotion, behavior and memory. The researchers hypothesized that if the stimulation to the limbic system were unpleasant, the rats would stay away from that part of the cage.

Surprisingly, the rats returned to that portion of the cage again and again, despite the sensation.

3 comments:

CdKeyHouse.com said...

Nice combination and i think your logic about that are something different,i like it very much . Addiction are effective causes for health.

John Kurman said...

In the competition for most realistic future dystopia, between 1984 and Brave New World, clearly, Brave New World wins hands down. Centralized monitoring and active mind control just doesn't hold a candle system-wise or monetarily-wise to distracting people to death through consumerism.

CNu said...

Aha..., but with this hypernet, consumerism IS centralized monitoring and active mind control.